In the far future, a rogue computer program is threatening the world by infecting the defense computers. You are Colonel Scott O’Connor a 25(?!) year old who looks like Doogie Howser and has had his mind transferred into “raw binary code” to enter the computer world to fight this virus. Your weapon in the virtual landscape? Really long hair. Welcome to Kabuki: Quantum Fighter.
This is a platformer action game, similar in play-style to Batman: The Video Game on the NES. You run, jump, use gadgets including Energy Guns, Bombs and Controllable Bolos to fight with.There are five stages and a big final boss, and the game play is the fairly tried and true platformer feel. The stages are large and filled with the normal traps like sand and water..in a computer. Someone should work on cleaning that. You can jump and hang on platforms and some of the timing on the jumps can be a bit funky.
The controls in Quantum Fighter work well enough, though they are not quite as solid as Ninja Gaiden, or the NES platform dream that is Batman. Some of the jumps are strange, and the screen scrolling seems to start a bit late when running around. You can jump, climb, whip your hair, or duck and punch around the levels fairly easily. The weapons use a currency like many platformers such as Ninja Gaiden or Castlevania. In this game, they are called “Chips”. Run out of chips and it is back to just hair attacks for you.
The graphics are decent if strange. The characters are bright and colorful and seem to pop more with the background that is often more muted and darker. It is kind of like they mixed the characters from Super C with the background from Batman to get Quantum Fighter. Strange, but it works. The sound is okay, nothing special as with most NES games through the “digitalness” of the NES music is actually pretty thematic in this game. There is the swoosh of your hair, and the “ooh” sound effect when you get hit that are the most memorable parts as far as sound goes.
Overall, Kabuki: Quantum Fighter is a fairly fun if strange game. Pretty solid platforming action that you would expect from NES games in the early 90s, with a good mix of levels, challenge, and enemies. Just don’t imitate the character too much if you want to avoid neck injuries.
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